As well as the enormous visual glow-up, Oblivion Remastered went out of its way to tweak elements of the original game that were just a little annoying. So you don't have to grind minor skills anymore in order to level efficiently, and praise the Nine can now actually run through this vast open world. But one crime remained: levelled loot.
Levelled loot has always been a pain [[link]] for Oblivion players, who over the years have come up with various ways to mitigate this element of the game. The long and short is that Oblivion made certain non-random drops, usually quest rewards, into a levelled version of that item that roughly aligned to your character's level.
The mod comes in three different flavours that will automatically upgrade the items in slightly different ways, such as a variant where you cast your own spell to trigger the upgrades. The mod covers over 100 different levelled items and two levelled spells across the base game and all DLCs. The only items currently not supported are those that came with the deluxe edition, but they're to be added in the next update.
The levelled loot system always felt like a clumsy solution that just made playthroughs worse, and it says everything that you'll easily find a million guides and videos on how to game it effectively. It's kind of surprising that this isn't one of the things Oblivion Remastered tried to fix itself but, as ever, the Elder Scrolls modders have delivered.