There's been an increased desire, it seems, to highlight the concurrent users of formerly mega-popular games like Palworld and Helldivers 2, see a line going down on a graph, and decree them dead and buried.
Both games, in fact, have a pretty similar story. Palworld had an all-time peak of 2 million players, while. While that's no longer the [[link]] case, neither game is dead in the water by any stretch of the imagination.
Bucky responded with a rather baffled "Is Palworld really a meme game though? Is Helldivers? … As long as both games continue to be developed, and as long as someone is enjoying them then surely it's a win? Why even compare them?"
So, yes. You can say that Helldivers 2 has around 8-11% of the people playing it on Steam now when compared to its halcyon days—similarly, Palworld has around 1.8% of its all-time peak online. But a playerbase of a few dozen thousand is hardly "dead"—neither of these games are as desolate as Suicide Squad: Kill the Justice League, which hasn't broken over .
It should be noted, too, that in both games' cases, they were unexpected successes with smaller development teams when compared to the AAA competition. Helldivers 2 developer Arrowhead Games had its of its liberty-hungry players, whereas Palworld had to start shelling out under player demand.
Neither is a big-budget live service marvel designed to keep you hooked a la Destiny 2, a top-billing MMO like World of Warcraft, or a humble little [[link]] game called Counter-Strike. To expect them to keep pulling in hundreds of thousands of players indefinitely is, at best, silly. Still, it looks like this is one of those conversations whenever the next smaller game that sells gangbusters occurs.