If there's one thing I've taken away from Wanderstop's trailer during , it's that the development seems to have been massively cathartic for creative director Davey Wreden.
The brain behind both and admitted the creation of those games left him "unbelievably burned out," which led to his desire to make a cosy game his next venture: "Something simple and peaceful that could heal me and restore balance to my life."
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Wanderstop seems to be just as much about Wreden's healing journey as it is about Alta's: "Healing is messy, and it is bitter, and I want to know how to do it," he said during the trailer. "I want to believe it's possible to leave your old self behind and become someone new. Someone better than I am. Someone more capable of rest
and calm and inner peace. But god, it's so, so hard to do."
It's all a rather emotional message, and I can sense just how much of Wreden's personal anxieties have been poured into creating Wanderstop from the two-minute trailer alone. What was originally intended [[link]] to be an escape from burnout has become an entire narrative about it, one I'm sure anyone in any vaguely creative sector will feel to their core.
It feels like a game coming straight from the heart, and I can't wait to dive in. I already didn't need much convincing as a cosy game sicko who loves a good teahouse or cafe backdrop, but throwing in Wreden's exploration of creative burnout on top of all that has sealed this game as something I think will be truly special.
Wanderstop is set to release in March 2025, and you can wishlist the game right now.